Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the whereabouts of Baba Yaga, the heroes soon find themselves embroiled in a conflict between the alien dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord looking to conquer the lands of humanoids. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world?
This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:
“The Frozen Stars,” a Pathfinder RPG adventure for 10th-level characters, by Matt Goodall.
A special double-sized gazetteer of Triaxus, a strange planet of dragon-riding warriors and seasons that last for generations, by James L. Sutter.
A look across the Bone Bridge and into the terrifying secret of Irrisen’s magical dolls, by Kevin Andrew Murphy.
Four exciting new monsters, by Adam Daigle, Amanda Hamon, and James L. Sutter.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
A new evil is rising in Varisia! When Valeros and his companions are tasked with tracking down a mysterious beast scaring the locals of Sandpoint, they find far more than they bargained for!
The hit comic series based on Paizo’s incredible award-winning fantasy world, fiction line, and tabletop RPG continues, featuring exclusive Pathfinder bonus materials that expands upon the world of Golarion!
First World Problems
Unveil the mysteries of primeval legends, encounter ancient creatures from a time before time, and prepare to enter a preternatural world where nothing is permanent and everything is alive and vibrant. Now the Pathfinder Roleplaying Game explores 10 of the Golarion’s most iconic and well-loved fey creatures in Pathfinder Campaign Setting: Fey Revisited!
With Fey Revisited, you can immerse your game in the rich lore of legendary beings such as vigilant tree-bonded dryads, fanciful goat-legged satyrs, and blindingly beautiful nymphs, or release lurking evils like sadistic redcaps and diverse hordes of maniacal gremlins. Each entry includes how these embodiments of nature might guard or corrupt the world, details on the unique tokens they bestow upon favored mortals, and a ready-to-use threat or ally of each fey race.
Inside this book, you’ll find fey creatures like:
Dryads, guardians of the forest who ensnare mortals’ minds for their own goals of preservation.
Leprechauns, folkloric pranksters rumored to hide great riches available to those who find their stash.
Norns, the powerful beings said to pull at the threads of fate.
Nymphs, stunningly beautiful fey who strike blind those who peer upon them.
Redcaps, blasphemous and sadistic murderers known for dipping their woolly caps into the blood of their victims.
Satyrs, creatures of whimsy and strength who use their musical pipes to haunt and bewilder.
Other capricious creatures, such as a handful of types of pesky gremlins, terrifying nuckelavees, elusive rusalkas, and playful and quirky sprites.
Pray for Mercy
The empyreal lords watch over the infinite expanses of the multiverse to ensure that good can flourish and that evil, no matter its form, can be vanquished. But even these powers cannot stem the tide of evil by themselves, and they must often rely on their celestial servants—noble angels, wise agathions, unrelenting archons, and free-spirited azatas—to lead the charge against the forces of corruption. Together, these virtuous forces wage an unending war against the blasphemous and the profane, all the while lifting worthy mortals to stations of ever-greater glory among the boundless celestial spheres.
Inside this book, you’ll find:
A thorough exploration of over 50 empyreal lords, including details on their minions, the divine powers they bestow upon mortal worshipers, and the celestial realms from which they hail.
Rules for the mystery cultist prestige class and details on the various types of mystery cults.
Methods to bolster mortal spellcasters’ efforts while summoning all the different types of celestials.
New spells for spellcasters to hurl at their wicked foes and new magic items to aid adventurers in their battles against evil.
Rules for rituals of self-mortification and the divine powers that can be gleaned by such acts of devotion.
A bestiary of five new celestials to assist or oppose player characters, including the keen-eyed spyglass archon and the veranallia, azata master of seasons, growth, and decay.
Magic & Mystery!
Whether players are exploring an archmage’s vaults or delving through magical dimensions, no Game Master wants to spend time drawing sites for their arcane encounters. Fortunately, with Paizo Publishing’s latest Pathfinder Flip-Mat, you don’t have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it’s used as a complete dungeon or as piecemeal puzzles, this double-sided combat map is the perfect place for all manner of magical confrontations and conundrums!
Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Arcane Dungeons, you’ll always be ready to test both your players’ weapons and their wits!
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up are just a Flip away?
Block Constructed is an interesting format and there is a lot for R&D to learn from it. Sam talks about how R&D has learned a lot from Block over the years—not just about individual decks, but about how to better design and develop the game and make sure players have the best experience possible.
Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench! Here now are a full set of the illustrations from Dragon 423.
Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench. We proudly present for your gaming pleasure, Dragon 423!
The lore of a crown, as well as the actual crown, can provide you with all manner of options in your game. Come see what Ed has to say about the Lost Crown of Athalantar and how you can use such an item in your game.
The 2nd Edition reprints are about to release, and so what better time to look back through the art of these books? In this D&D Alumni article, we do just that—but instead of taking the broader view of the entire forest, we'll consider two of its trees (or treants) in particular...
On behalf of the D&D team, we are sorry to hear about the passing of one of our community members: Mark "wrecan" Monack.
This footer finishes of this introduction page. Good luck with using Content. The Page list interface lets you edit or delete this introduction page. In the administration interface you can further control the Content module.